![]() X2 had modders who created plenty of additional in-game "software" for purchase at sector stores, and we'll likely see the same phenomenon with X3. These "programs" cover the field, from optimizing use of your rudder for greater ship maneuverability, to relay satellites that pass along distant sector prices, to determining all of the prices in whatever sector you enter without landing anywhere (which saves a great deal of time). You can even automate some of this activity if you purchase the right kind of software for your ships, leaving you free to explore. Finally, you can purchase, transport, and establish your own factories and factory complexes, using and creating resources that feed into one another, to develop sophisticated end products for sale. But with various plants and factories operating in different sectors, some of them specialize in a few goods that create periodic shortages and surpluses, so you're always guaranteed a steady stream of suppliers and customers. Sell a lot of Stott Spices, and the businesses needing them in that sector will pay less for them until the supply runs out. Since the X universe's economic model is flexible, it adjusts to changes. Alternatively, you can go through several sectors looking for overruns and shortages - buying wherever the first occurs, selling to the latter. You can buy mining and transportation equipment and set yourself up besides a nice, plump asteroid field. There are three courses open to you as a free range galactic capitalist in X3. (There's even an option that allows you to play a completely plotless game, setting your own personal goals.) Seek out space combat right away, if you prefer, or just buy and sell or use your renowned financial acumen to make a fortune purchase a fleet of ships, upgrade their equipment and software, and become a flying space terror. Yes, it has a plot, but you can choose to ignore it for literally as long as you want without suffering any penalties while you explore the universe, seek out its more than half a dozen races, and involve yourself in trade and/or combat. In addition to the new M7 battleship, there is an assortment of new weapons and onboard ship devices to use and explore.X3 is broad. ![]() Space just got a whole lot bigger with the addition of two new sectors and the introduction of the gargantuan Player HQ which allows many exciting new features including the ability to build your own ships and even give them customized space paint finishes. The new X³ 2.0: Bala Gi Research Missions: The X³ 2.0: Bala Gi Research Missions offers a host of new features and missions, allowing the player to delve deeper than ever before into the X universe. (Artificial Life) system, X³: REUNION presents players with an ever changing, evolving universe where a player's actions really can shape the future of the universe. Factories are being built by NPCs, wars can affect the global economy, NPCs can trade freely and pirates behave far more realistically.Įxtensive development has gone into the X³ engine, making full use of DirectX 9 technology, to create dramatic visual effects and stunningly realistic starships. ![]() The economy of X³: Reunion is more complex than anything seen in the X-universe before. The Sequel to the award winning X²: The Threat introduces a new 3D engine as well as a new story, new ships and a new gameplay to greatly increase the variety in the X-universe.
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